Vulkan Schnee
0.0.1
High-performance rendering engine
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Here is a list of all macros with links to the files they belong to:
- b -
BINDING_ENUM_ENTRY :
GpuDataLayouts.hpp
BOTH_HAND_DECLARATION :
XrInputHandler.h
BOTH_HAND_IMPLEMENTATION :
XrInputHandler.cpp
- c -
COMPUTE_GUARD :
Renderer.cpp
,
RenderProcess.cpp
COMPUTE_SHADER_NAME :
Renderer.cpp
- d -
DECLARE_LOG_CATEGORY_EXTERN :
LogCategory.h
DEFINE_LOG_CATEGORY :
LogCategory.h
DEFINE_LOG_CATEGORY_STATIC :
LogCategory.h
DISPATCHER_BINDINGS :
ShaderBindingsDef.hpp
- e -
EXTRACT_VERTEX_DATA :
GltfLoader.cpp
- f -
FUNCTION_DEPRECATED :
FunctionNotImplemented.h
FUNCTION_DEPRECATED_RETURN :
FunctionNotImplemented.h
FUNCTION_NOT_IMPLEMENTED :
FunctionNotImplemented.h
FUNCTION_NOT_IMPLEMENTED_F :
FunctionNotImplemented.h
FUNCTION_NOT_IMPLEMENTED_F_RETURN :
FunctionNotImplemented.h
FUNCTION_NOT_IMPLEMENTED_RETURN :
FunctionNotImplemented.h
- g -
GRAPHICS_BINDINGS :
ShaderBindingsDef.hpp
GRAPHICS_GUARD :
Renderer.cpp
,
RenderProcess.cpp
- h -
HIZ_CULLING_BINDINGS :
ShaderBindingsDef.hpp
HIZ_GENERATION_BINDINGS :
ShaderBindingsDef.hpp
- l -
LEFT_HAND_DECLARATION :
XrInputHandler.h
LEFT_HAND_IMPLEMENTATION :
XrInputHandler.cpp
- m -
MATCH_MATERIAL :
GltfLoader.cpp
MESH_STAGE :
Renderer.cpp
MESHLET_CULLING_BINDINGS :
ShaderBindingsDef.hpp
MESHLET_CULLING_DISPATCH_BINDINGS :
ShaderBindingsDef.hpp
meshlet_rendering_id :
RenderingDataManager.h
MESHLET_UNPACKING_BINDINGS :
ShaderBindingsDef.hpp
MESHLET_UNPACKING_DISPATCH_BINDINGS :
ShaderBindingsDef.hpp
MESHLET_UNPACKING_V2_BINDINGS :
ShaderBindingsDef.hpp
- o -
object_rendering_id :
RenderingDataManager.h
- p -
PREPARE_DRAW_BINDINGS :
ShaderBindingsDef.hpp
PRIMITIVE_BINNING_BINDINGS :
ShaderBindingsDef.hpp
PRIMITIVE_CULLING_BINDINGS :
ShaderBindingsDef.hpp
primitive_rendering_id :
RenderingDataManager.h
- r -
REGISTER_SERIALIZABLE :
RegistrarMacro.h
RIGHT_HAND_DECLARATION :
XrInputHandler.h
RIGHT_HAND_IMPLEMENTATION :
XrInputHandler.cpp
- s -
STB_IMAGE_IMPLEMENTATION :
stb_image.cpp
STB_IMAGE_WRITE_IMPLEMENTATION :
gltf_implementation.cpp
- t -
TINYEXR_IMPLEMENTATION :
tinyexr_implementation.cpp
TINYGLTF_IMPLEMENTATION :
gltf_implementation.cpp
TRACY_FRAME_MARK :
TracyMacros.hpp
TRACY_LOCK_GUARD :
TracyMacros.hpp
TRACY_LOCKABLE :
TracyMacros.hpp
TRACY_VK_COLLECT :
TracyMacros.hpp
TRACY_VK_CONTEXT :
TracyMacros.hpp
TRACY_VK_CONTEXT_CALIBRATED :
TracyMacros.hpp
TRACY_VK_CONTEXT_HOST_CALIBRATED :
TracyMacros.hpp
TRACY_VK_CONTEXT_NAME :
TracyMacros.hpp
TRACY_VK_DESTROY_CONTEXT :
TracyMacros.hpp
TRACY_VK_ZONE :
TracyMacros.hpp
TRACY_VK_ZONE_C :
TracyMacros.hpp
TRACY_VK_ZONE_NAMED :
TracyMacros.hpp
TRACY_VK_ZONE_NAMED_C :
TracyMacros.hpp
TRACY_VK_ZONE_TRANSIENT :
TracyMacros.hpp
TRACY_ZONE_SCOPED :
TracyMacros.hpp
TRACY_ZONE_SCOPED_FUNCTION :
TracyMacros.hpp
TRACY_ZONE_SCOPED_NAMED :
TracyMacros.hpp
TRACY_ZONE_SCOPED_NAMED_ASSET :
TracyMacros.hpp
TRACY_ZONE_SCOPED_NAMED_D :
TracyMacros.hpp
TRACY_ZONE_SCOPED_NAMED_D_ASSET :
TracyMacros.hpp
TYPE_TRAIT :
MaterialData.h
TYPE_TRAIT_CLASS :
MaterialData.h
- v -
VALIDATE_FEATURE :
ApplicationContext.cpp
VERTEX_STAGE :
Renderer.cpp
VMA_IMPLEMENTATION :
VmaImplementation.cpp
VS_BINNING_BINDINGS :
ShaderBindingsDef.hpp
VS_CLOG :
LogMacros.h
VS_INSTANCE_UNPACKING_BINDINGS :
ShaderBindingsDef.hpp
VS_LOG :
LogMacros.h
VS_LOG_COMPILE_TIME_VERBOSITY :
LogMacros.h
VS_LOG_DEBUG :
LogMacros.h
VS_LOG_ERROR :
LogMacros.h
VS_LOG_FATAL :
LogMacros.h
VS_LOG_INFO :
LogMacros.h
VS_LOG_ONCE :
LogMacros.h
VS_LOG_SIMPLE :
LogMacros.h
VS_LOG_VERBOSE :
LogMacros.h
VS_LOG_WARNING :
LogMacros.h
VS_PREPARE_DRAW_BINDINGS :
ShaderBindingsDef.hpp
- x -
XR_LOG_STRING :
Engine.cpp
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