Here is a list of all functions with links to the classes they belong to:
- s -
- sample() : Engine::Assets::Animation, Engine::World::WindField
- Scene() : Engine::Components::Scene, Engine::Entities::Scene
- SceneGraph() : Engine::Entities::SceneGraph
- SceneManager() : Engine::Core::SceneManager
- SceneNode() : Engine::Entities::SceneNode
- Serialize() : EngineCore::Serializable
- sessionStateToString() : Engine::OpenXrHelper
- setActive() : Engine::Components::Camera
- setActiveScene() : Engine::Core::SceneManager
- setActorLocation() : Engine::Entities::Actor
- setActorRotation() : Engine::Entities::Actor
- setActorScale() : Engine::Entities::Actor
- setAngularDiameterDegrees() : Engine::Components::DirectionalLight
- setAngularVelocity() : Engine::Components::PhysicsBody
- setAspectRatio() : Engine::Components::Camera
- setAssetLoadingState() : Asset::AssetManager< Key, AssetClass >
- setAssetManager() : Engine::Core::SceneManager, Engine::Entities::Scene
- setAudioData() : Engine::Assets::Audio
- setAudioEngine() : Engine::Ecs::AudioAssetPipeline
- setBaseColorTextureHandle() : Engine::Assets::Material
- setBaseColorTexturePath() : Engine::Assets::Material
- setBonePosition() : Engine::Entities::SkeletalMeshActor
- setBoneRotation() : Engine::Entities::SkeletalMeshActor
- setBoneScale() : Engine::Entities::SkeletalMeshActor
- setCanTick() : Engine::Components::Logic
- setCastsShadows() : Engine::Components::DirectionalLight
- setCollisionProperties() : Engine::Components::CollidableMesh
- setCollisionStatic() : Engine::Components::CollidableMesh
- setColor() : Engine::Components::DirectionalLight
- setConfig() : Engine::Components::VrGlider, Engine::World::WindField
- setCubemapDescriptorInfo() : Engine::Rendering::ImageBasedLightingResources
- setCurrentRenderProcess() : Engine::Debug::Rendering::Draw
- setDeadZone() : Engine::Components::VrMovement
- setDebugColorSeed() : Engine::Components::Collision
- setDebugDrawEnabled() : Engine::Components::Collision
- setDebugLogging() : Engine::Components::VrGlider
- setDebugName() : Engine::Assets::RuntimeTexture, Engine::Components::Collision, Vulkan::Buffer, Vulkan::StagedBuffer
- setDirectionOverride() : Engine::Components::DirectionalLight
- setEmissiveTextureHandle() : Engine::Assets::Material
- setEmissiveTexturePath() : Engine::Assets::Material
- setEnabled() : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- setEngine() : Engine::EngineManager
- setFarPlane() : Engine::Components::Camera
- setFov() : Engine::Components::Camera
- setFreezeCulling() : Engine::Rendering::Renderer
- setFriction() : Engine::Components::PhysicsBody
- setFrozen() : Engine::Components::VrGlider
- setHalfExtents() : Engine::Components::BoxCollision
- setHeader() : Engine::Assets::ExrTextureAsset
- setHeight() : Engine::Components::CapsuleCollision
- setImage() : Engine::Assets::Texture
- setIntensity() : Engine::Components::DirectionalLight
- setIsTrigger() : Engine::Components::Collision
- setKinematic() : Engine::Components::PhysicsBody
- setLightmapTextureHandle() : Engine::Assets::Material
- setLightmapTexturePath() : Engine::Assets::Material
- setLinearVelocity() : Engine::Components::PhysicsBody
- setLocalModelMatrix() : Engine::Entities::SceneNode
- setLocalOffset() : Engine::Components::Collision
- setLocalRotation() : Engine::Components::Collision
- setMass() : Engine::Components::PhysicsBody
- setMasterVolume() : Engine::Core::AudioEngine
- setMaxTexturesPerFrame() : Engine::Ecs::TextureAssetPipeline
- setMetallicRoughnessTextureHandle() : Engine::Assets::Material
- setMetallicRoughnessTexturePath() : Engine::Assets::Material
- setMoveSpeed() : Engine::Components::VrMovement
- setNearPlane() : Engine::Components::Camera
- setNormalTextureHandle() : Engine::Assets::Material
- setNormalTexturePath() : Engine::Assets::Material
- setObjectName() : VulkanHelper
- setOwningEntity() : Engine::Components::Logic
- setParallelLodSelection() : Engine::Rendering::Renderer
- setParent() : Engine::Components::Scene
- setPlayerPosition() : Engine::Rendering::Headset
- setPlayerRotation() : Engine::Rendering::Headset
- setPosition() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- setRadius() : Engine::Components::CapsuleCollision
- setRenderingDataManager() : Engine::Core::AssetManager, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline
- setRestitution() : Engine::Components::PhysicsBody
- setRotation() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- setScale() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- setSkipMeshShaderDraw() : Engine::Rendering::Renderer
- setSkipVertexShaderDraw() : Engine::Rendering::Renderer
- setStatic() : Engine::Components::PhysicsBody
- setSunShadowCasterDebugView() : Engine::Rendering::Renderer
- setTextureAssetPipeline() : Engine::Ecs::ModelAssetPipeline
- setTickPriority() : Engine::Entities::Entity
- setTracyContextManager() : Engine::Rendering::Renderer
- setupImageFormat() : Engine::Assets::RuntimeTexture
- setupMaterialData() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- setVertexShaderOnlyMode() : Engine::Rendering::Renderer
- setVerticalSpeed() : Engine::Components::VrMovement
- setVSInstancedDrawing() : Engine::Rendering::Renderer
- setWorldModelMatrix() : Engine::Entities::SceneNode
- setWorldPosition() : Engine::Entities::SceneNode
- setWorldRotation() : Engine::Entities::SceneNode
- setWorldScale() : Engine::Entities::SceneNode
- ShaderParameter() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter
- shouldSkipMirrorView() : Engine::Rendering::Renderer
- shutdown() : Engine::GameModule
- Side() : BidirectionalMap< T, U >::Side< SideKey, SideValue >
- size() : BidirectionalMap< T, U >::Side< SideKey, SideValue >
- SkeletalMeshActor() : Engine::Entities::SkeletalMeshActor
- Skin() : Engine::Assets::Skin
- slerp() : Engine::OpenXrHelper
- spawnActor() : Engine::Entities::Scene
- spawnAll() : Engine::Entities::GltfSpawner, Engine::Entities::Scene
- sphere() : Engine::Debug::Rendering::Draw
- StagedBuffer() : Vulkan::StagedBuffer
- startup() : Engine::GameModule
- stateToString() : Engine::Components::VrGlider
- StaticMeshActor() : Engine::Entities::StaticMeshActor
- StaticMeshExtensions() : Engine::Assets::Loaders::GltfLoader::StaticMeshExtensions
- StaticMeshSettings() : Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
- stop() : Engine::Core::AudioEngine
- stopAll() : Engine::Core::AudioEngine
- string() : Engine::Core::ConstexprPath< N >
- strIsValid() : VulkanHelper
- submitAsset() : Engine::Ecs::AudioAssetPipeline, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline
- submitDecodeJobs() : Engine::Ecs::AudioAssetPipeline
- submitGraphics() : Engine::Rendering::Renderer
- submitInitialTransfers() : Engine::Rendering::Renderer
- submitLoadModel() : Engine::Ecs::ModelAssetPipeline
- submitTransfer() : Engine::Rendering::Renderer
- suggestBindings() : Input::ActionProfileBase, Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- sweepGround() : Engine::Components::VrGlider
- syncEcsData() : Engine::Components::DirectionalLight
- syncInputs() : Input::XrInputHandler
- syncRecordStateFromPayload() : Asset::AssetManager< Key, AssetClass >
- syncTimelineAfterPause() : Engine::Rendering::Renderer