Here is a list of all functions with links to the classes they belong to:
- c -
- c_str() : Engine::Core::ConstexprPath< N >
- calculateFrameTime() : Engine::EngineKern
- calculateMipLevels() : Engine::Assets::RuntimeTexture
- Camera() : Engine::Components::Camera
- canEverTick() : Engine::Entities::Entity
- canStartGlidingFromWalking() : Engine::Components::VrGlider
- canTick() : Engine::Components::Logic, Engine::Entities::Entity
- capsule() : Engine::Debug::Rendering::Draw
- CapsuleCollision() : Engine::Components::CapsuleCollision
- captureRenderdocFrame() : Engine::EngineKern
- castsShadows() : Engine::Components::DirectionalLight
- checkRequiredEnvironmentBlendModeAvailability() : Engine::Core::ApplicationContext
- checkValidationLayerSupport() : Engine::EngineKern
- clampf() : Engine::OpenXrHelper
- cleanup() : Engine::Assets::CubemapTexture, Engine::Assets::RuntimeTexture, Engine::Core::ApplicationContext, Engine::Core::AssetManager, Engine::Core::AudioEngine, Engine::Core::SamplerCache, Engine::Core::SceneManager, Engine::EngineKern, Engine::Entities::Scene, Engine::Rendering::ComputePipeline, Engine::Rendering::Headset, Engine::Rendering::Headset::ImageBuffer, Engine::Rendering::ImageBasedLightingResources, Engine::Rendering::Renderer, Engine::Rendering::RenderTarget, Engine::Rendering::SunShadowResources
- cleanupBuffer() : VulkanHelper
- cleanupFinishedSounds() : Engine::Core::AudioEngine
- clear() : Asset::AssetManager< Key, AssetClass >, BidirectionalMap< T, U >, Engine::Assets::Textures::TextureHandleRegistry, Engine::Core::SceneManager, Engine::Ecs::RendererDirtyList
- clear_map_only() : BidirectionalMap< T, U >::Side< SideKey, SideValue >
- clearChildren() : Engine::Entities::SceneNode
- clearCollisionProperties() : Engine::Components::CollidableMesh
- clearDirectionOverride() : Engine::Components::DirectionalLight
- CollidableMesh() : Engine::Components::CollidableMesh
- collideAndSlide() : Engine::Components::VrGlider
- Collision() : Engine::Components::Collision
- CollisionProperties() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- completeFrameAsync() : Engine::EngineKern
- completeRecord() : Asset::AssetManager< Key, AssetClass >
- ComputePipeline() : Engine::Rendering::ComputePipeline
- ComputePipelineSpecializationData() : Engine::Rendering::ComputePipelineSpecializationData
- ConstexprPath() : Engine::Core::ConstexprPath< N >
- contains() : BidirectionalMap< T, U >::Side< SideKey, SideValue >
- convexHull() : Engine::Debug::Rendering::Draw
- copyBuffer() : VulkanHelper
- copyBufferMultiple() : VulkanHelper
- copyBufferToImage() : VulkanHelper
- create() : Engine::Rendering::SunShadowResources, EngineCore::Factory, EngineCore::Serializable, Vulkan::Buffer, Vulkan::StagedBuffer
- createAssetManager() : Engine::EngineKern
- createAudioEngine() : Engine::EngineKern
- createBoxShape() : Engine::Core::PhysicsEngine
- createBrdfLutImage() : Engine::Rendering::ImageBasedLightingResources
- createBuffer() : VulkanHelper
- createCapsuleShape() : Engine::Core::PhysicsEngine
- createCollisionFromProperties() : Engine::Components::CollidableMesh
- createCompoundShape() : Engine::Core::PhysicsEngine
- createConvexHullShape() : Engine::Core::PhysicsEngine
- createDataUploadCommand() : Engine::Assets::RuntimeTexture
- createDebugLinePipeline() : Engine::Rendering::Renderer
- createDefaultJson() : EngineCore::Serializable
- createDescriptorPool() : VulkanHelper
- createDescriptorSetLayout() : VulkanHelper
- createDevice() : Engine::Core::ApplicationContext
- createFallbackBoxCollision() : Engine::Components::CollidableMesh
- createFence() : VulkanHelper
- createImage() : VulkanHelper
- createImageBasedLightingResources() : Engine::Rendering::Renderer
- createImageView() : VulkanHelper
- createInputManager() : Engine::EngineKern
- createJson() : EngineCore::Factory
- createMeshletToObjectMapBuffer() : Engine::Core::SceneManager
- createNode() : Engine::Entities::NodeFactory, Engine::Entities::SceneGraph
- createNodes() : Engine::Entities::NodeFactory
- createOpenXrInstance() : Engine::Core::ApplicationContext
- createPhysicsWorld() : Engine::EngineKern
- createPipelineLayout() : VulkanHelper
- createPlaceholders() : Engine::Rendering::ImageBasedLightingResources
- createPlaneShape() : Engine::Core::PhysicsEngine
- createProjectionMatrix() : Engine::OpenXrHelper
- createResources() : Engine::Assets::RuntimeTexture, Engine::Core::ApplicationContext
- createResourcesAndUpload() : Engine::Assets::CubemapTexture
- createRigidBody() : Engine::Components::PhysicsBody, Engine::Core::PhysicsEngine
- createRoot() : Engine::Entities::NodeFactory
- createSamplers() : Engine::Rendering::ImageBasedLightingResources
- createSemaphore() : VulkanHelper
- createShape() : Engine::Components::BoxCollision, Engine::Components::CapsuleCollision, Engine::Components::Collision
- createSkyGradientPipeline() : Engine::Rendering::Renderer
- createSphereShape() : Engine::Core::PhysicsEngine
- createStartupScene() : Engine::EngineKern
- createSunShadowPipelines() : Engine::Rendering::Renderer
- createSunShadowResources() : Engine::Rendering::Renderer
- createTonemapResources() : Engine::Rendering::Renderer
- createTriangleMeshShape() : Engine::Core::PhysicsEngine
- createVertexShaderPathResources() : Engine::Rendering::Renderer
- createVertexShaderPipelineResources() : Engine::Rendering::Renderer
- createVSInstancedDrawingResources() : Engine::Rendering::Renderer
- createVulkanDebugMessenger() : Engine::EngineKern
- createVulkanInstance() : Engine::Core::ApplicationContext
- crossProductVector3() : Engine::OpenXrHelper
- CubemapTexture() : Engine::Assets::CubemapTexture