#include <Shader.h>
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| void | destroyShader (VkShaderModule shaderModule, const VkDevice &device) |
| VkShaderModule | createShaderModule (VkDevice device, const std::vector< char > &code) |
Definition at line 9 of file Shader.h.
◆ ~Shader()
| virtual Shader::~Shader |
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virtualdefault |
◆ createShaderModule()
| VkShaderModule Shader::createShaderModule |
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VkDevice | device, |
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const std::vector< char > & | code ) |
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protected |
◆ destroyShader()
| void Shader::destroyShader |
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VkShaderModule | shaderModule, |
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const VkDevice & | device ) |
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protected |
◆ destroyShaders()
| virtual void Shader::destroyShaders |
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VkDevice | device | ) |
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inlinevirtual |
The documentation for this class was generated from the following files:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Shader/Shader.h
- /home/magerbeton/Documents/gl3-vulkan/Engine/src/Engine/Shader/Shader.cpp