Vulkan Schnee 0.0.1
High-performance rendering engine
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TimerManager.h File Reference
#include <cstdint>
#include <functional>
#include <vector>
#include <entt/entt.hpp>
Include dependency graph for TimerManager.h:

Go to the source code of this file.

Classes

class  Engine::Core::TimerManager
struct  Engine::Core::TimerManager::TimerHandle
struct  Engine::Core::TimerManager::TimerEvent

Namespaces

namespace  Engine
namespace  Engine::Entities
namespace  Engine::Core
 Manages IBL (Image-Based Lighting) resources for specular reflections.