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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <cstdint>#include <glm/mat4x4.hpp>#include <glm/gtc/quaternion.hpp>#include <string>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| struct | Engine::Assets::Joint |
| A single joint in a skeleton hierarchy. More... | |
| class | Engine::Assets::Skin |
| Skeleton definition loaded from glTF skin data. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Assets |