Vulkan Schnee 0.0.1
High-performance rendering engine
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SkinAsset.h File Reference
#include <cstdint>
#include <glm/mat4x4.hpp>
#include <glm/gtc/quaternion.hpp>
#include <string>
#include <unordered_map>
#include <vector>
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Classes

struct  Engine::Assets::Joint
 A single joint in a skeleton hierarchy. More...
class  Engine::Assets::Skin
 Skeleton definition loaded from glTF skin data. More...

Namespaces

namespace  Engine
namespace  Engine::Assets