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Vulkan Schnee 0.0.1
High-performance rendering engine
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A single joint in a skeleton hierarchy. More...
#include <SkinAsset.h>
Public Attributes | |
| int32_t | parentIndex = -1 |
| glm::mat4 | inverseBindMatrix = glm::mat4(1.0f) |
| std::string | name |
| glm::vec3 | restTranslation = glm::vec3(0.0f) |
| glm::quat | restRotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 | restScale = glm::vec3(1.0f) |
A single joint in a skeleton hierarchy.
Definition at line 15 of file SkinAsset.h.
| glm::mat4 Engine::Assets::Joint::inverseBindMatrix = glm::mat4(1.0f) |
Definition at line 17 of file SkinAsset.h.
| std::string Engine::Assets::Joint::name |
Definition at line 18 of file SkinAsset.h.
| int32_t Engine::Assets::Joint::parentIndex = -1 |
Definition at line 16 of file SkinAsset.h.
| glm::quat Engine::Assets::Joint::restRotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
Definition at line 20 of file SkinAsset.h.
| glm::vec3 Engine::Assets::Joint::restScale = glm::vec3(1.0f) |
Definition at line 21 of file SkinAsset.h.
| glm::vec3 Engine::Assets::Joint::restTranslation = glm::vec3(0.0f) |
Definition at line 19 of file SkinAsset.h.