Vulkan Schnee 0.0.1
High-performance rendering engine
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SkeletalMeshActor.h File Reference
#include "../Component/MeshComponent.h"
#include "Engine/Animation/AnimationEvaluator.h"
#include "Engine/Entity/Actor.h"
#include "Engine/Files/AssetPath.h"
#include <glm/gtc/quaternion.hpp>
#include <string>
#include <vector>
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Classes

class  Engine::Entities::SkeletalMeshActor
 Actor type for skinned/skeletal meshes (characters, animated objects) More...

Namespaces

namespace  Engine
namespace  Engine::Entities