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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "../Component/MeshComponent.h"#include "Engine/Animation/AnimationEvaluator.h"#include "Engine/Entity/Actor.h"#include "Engine/Files/AssetPath.h"#include <glm/gtc/quaternion.hpp>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| class | Engine::Entities::SkeletalMeshActor |
| Actor type for skinned/skeletal meshes (characters, animated objects) More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Entities |