#include <cstdint>
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <vector>
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| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Red { 1.0f, 0.0f, 0.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Green { 0.0f, 1.0f, 0.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Blue { 0.0f, 0.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Yellow { 1.0f, 1.0f, 0.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Cyan { 0.0f, 1.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Magenta { 1.0f, 0.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::White { 1.0f, 1.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Engine::Debug::Rendering::Colors::Orange { 1.0f, 0.5f, 0.0f, 1.0f } |