|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Predefined colors for debug visualization. More...
Variables | |
| constexpr glm::vec4 | Red { 1.0f, 0.0f, 0.0f, 1.0f } |
| constexpr glm::vec4 | Green { 0.0f, 1.0f, 0.0f, 1.0f } |
| constexpr glm::vec4 | Blue { 0.0f, 0.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Yellow { 1.0f, 1.0f, 0.0f, 1.0f } |
| constexpr glm::vec4 | Cyan { 0.0f, 1.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Magenta { 1.0f, 0.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | White { 1.0f, 1.0f, 1.0f, 1.0f } |
| constexpr glm::vec4 | Orange { 1.0f, 0.5f, 0.0f, 1.0f } |
Predefined colors for debug visualization.
|
constexpr |
Definition at line 33 of file DebugDraw.h.
|
constexpr |
Definition at line 35 of file DebugDraw.h.
Referenced by Engine::Debug::Rendering::Draw::convexHull(), and Engine::Debug::Rendering::Draw::triangleMesh().
|
constexpr |
Definition at line 32 of file DebugDraw.h.
Referenced by Engine::Debug::Rendering::Draw::box(), Engine::Debug::Rendering::Draw::box(), Engine::Debug::Rendering::Draw::capsule(), and Engine::Debug::Rendering::Draw::sphere().
|
constexpr |
Definition at line 36 of file DebugDraw.h.
|
constexpr |
Definition at line 38 of file DebugDraw.h.
|
constexpr |
Definition at line 31 of file DebugDraw.h.
|
constexpr |
Definition at line 37 of file DebugDraw.h.
Referenced by Engine::Debug::Rendering::Draw::arrow(), Engine::Debug::Rendering::Draw::line(), Engine::Debug::Rendering::Draw::point(), and Engine::Debug::Rendering::Draw::vector().
|
constexpr |
Definition at line 34 of file DebugDraw.h.