Vulkan Schnee 0.0.1
High-performance rendering engine
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CubemapTexture.h File Reference
#include <array>
#include <cstdint>
#include <filesystem>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
Include dependency graph for CubemapTexture.h:
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Classes

struct  Engine::Assets::CubemapTextureData
 CPU-side RGBA cubemap image data. More...
class  Engine::Assets::CubemapTextureLoader
 Loads cubemap face images from a directory. More...
class  Engine::Assets::CubemapTexture
 Owns Vulkan resources for a sampled cubemap texture. More...

Namespaces

namespace  Engine
namespace  Engine::Core
 Manages IBL (Image-Based Lighting) resources for specular reflections.
namespace  Engine::Assets