Vulkan Schnee 0.0.1
High-performance rendering engine
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CubemapTexture.h File Reference
#include <array>
#include <cstdint>
#include <filesystem>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
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Classes

struct  Engine::Assets::CubemapTextureData
class  Engine::Assets::CubemapTextureLoader
class  Engine::Assets::CubemapTexture

Namespaces

namespace  Engine
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.
namespace  Engine::Assets