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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <XrRig.h>
Public Attributes | |
| bool | isValid = false |
| glm::vec3 | position { 0.0f } |
| glm::quat | orientation { 1.0f, 0.0f, 0.0f, 0.0f } |
| glm::quat Input::TrackedHandPose::orientation { 1.0f, 0.0f, 0.0f, 0.0f } |