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Vulkan Schnee 0.0.1
High-performance rendering engine
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Used to tell the pipeline which objects are shaded with which shader. More...
Public Member Functions | |
| TaskConstants ()=default | |
| TaskConstants (const uint32_t drawCommandOffset=0) | |
| TaskConstants (const uint32_t drawCommandOffset, const uint32_t cascadeIndex) | |
Public Attributes | |
| uint32_t | drawCommandOffset = 0u |
| uint32_t | cascadeIndex = 0u |
| uint32_t | _padding [2] {} |
Used to tell the pipeline which objects are shaded with which shader.
Definition at line 75 of file Renderer.h.
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default |
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inlineexplicit |
Definition at line 79 of file Renderer.h.
References drawCommandOffset.
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inline |
Definition at line 84 of file Renderer.h.
References cascadeIndex, and drawCommandOffset.
| uint32_t Engine::Rendering::Renderer::TaskConstants::_padding[2] {} |
Definition at line 92 of file Renderer.h.
| uint32_t Engine::Rendering::Renderer::TaskConstants::cascadeIndex = 0u |
Definition at line 91 of file Renderer.h.
Referenced by TaskConstants().
| uint32_t Engine::Rendering::Renderer::TaskConstants::drawCommandOffset = 0u |
Definition at line 90 of file Renderer.h.
Referenced by TaskConstants(), and TaskConstants().