A render target which contains all resources to access the rendered image.
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#include <Headset.h>
A render target which contains all resources to access the rendered image.
Definition at line 23 of file Headset.h.
◆ cleanup()
◆ framebuffer
| VkFramebuffer Engine::Rendering::RenderTarget::framebuffer = nullptr |
◆ image
| VkImage Engine::Rendering::RenderTarget::image = nullptr |
◆ imageLayout
| VkImageLayout Engine::Rendering::RenderTarget::imageLayout = VK_IMAGE_LAYOUT_UNDEFINED |
|
private |
◆ imageView
| VkImageView Engine::Rendering::RenderTarget::imageView = nullptr |
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/Headset.h