|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Static configuration for a graphics pipeline Defines which shaders to use for a given PipelineNames enum. More...
#include <Renderer.h>
Public Attributes | |
| std::filesystem::path | meshShaderPath |
| std::filesystem::path | fragmentShaderPath |
| PipelineMaterialPayload | pipelineData = {} |
Static configuration for a graphics pipeline Defines which shaders to use for a given PipelineNames enum.
Definition at line 56 of file Renderer.h.
| std::filesystem::path Engine::Rendering::PipelineConfig::fragmentShaderPath |
Definition at line 59 of file Renderer.h.
| std::filesystem::path Engine::Rendering::PipelineConfig::meshShaderPath |
Definition at line 58 of file Renderer.h.
| PipelineMaterialPayload Engine::Rendering::PipelineConfig::pipelineData = {} |
Definition at line 60 of file Renderer.h.