Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
Loading...
Searching...
No Matches
Engine::Rendering::GpuBuffers::SingleMeshletGeometryData Struct Reference

Draw metadata for geometry routed through the vertex-shader fast path. More...

#include <RenderData.h>

Public Attributes

uint32_t indexCount
 Number of indices to draw.
uint32_t firstIndex
 First index in the index buffer.
int32_t vertexOffset
 Vertex offset applied by indexed drawing.
uint32_t pipelineIndex
 Pipeline bin used for rendering this draw.

Detailed Description

Draw metadata for geometry routed through the vertex-shader fast path.

Definition at line 331 of file RenderData.h.

Member Data Documentation

◆ firstIndex

uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::firstIndex

First index in the index buffer.

Definition at line 334 of file RenderData.h.

◆ indexCount

uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::indexCount

Number of indices to draw.

Definition at line 333 of file RenderData.h.

◆ pipelineIndex

uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::pipelineIndex

Pipeline bin used for rendering this draw.

Definition at line 336 of file RenderData.h.

◆ vertexOffset

int32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::vertexOffset

Vertex offset applied by indexed drawing.

Definition at line 335 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h