Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::SingleMeshletGeometryData Struct Reference

GPU data for single-meshlet vertex-shader path. More...

#include <RenderData.h>

Public Attributes

uint32_t indexCount
uint32_t firstIndex
int32_t vertexOffset
uint32_t pipelineIndex

Detailed Description

GPU data for single-meshlet vertex-shader path.

Definition at line 274 of file RenderData.h.

Member Data Documentation

◆ firstIndex

uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::firstIndex

Definition at line 277 of file RenderData.h.

◆ indexCount

uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::indexCount

Definition at line 276 of file RenderData.h.

◆ pipelineIndex

uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::pipelineIndex

Definition at line 279 of file RenderData.h.

◆ vertexOffset

int32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::vertexOffset

Definition at line 278 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h