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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Draw metadata for geometry routed through the vertex-shader fast path. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | indexCount |
| Number of indices to draw. | |
| uint32_t | firstIndex |
| First index in the index buffer. | |
| int32_t | vertexOffset |
| Vertex offset applied by indexed drawing. | |
| uint32_t | pipelineIndex |
| Pipeline bin used for rendering this draw. | |
Draw metadata for geometry routed through the vertex-shader fast path.
Definition at line 331 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::firstIndex |
First index in the index buffer.
Definition at line 334 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::indexCount |
Number of indices to draw.
Definition at line 333 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::pipelineIndex |
Pipeline bin used for rendering this draw.
Definition at line 336 of file RenderData.h.
| int32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::vertexOffset |
Vertex offset applied by indexed drawing.
Definition at line 335 of file RenderData.h.