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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU data for single-meshlet vertex-shader path. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | indexCount |
| uint32_t | firstIndex |
| int32_t | vertexOffset |
| uint32_t | pipelineIndex |
GPU data for single-meshlet vertex-shader path.
Definition at line 274 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::firstIndex |
Definition at line 277 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::indexCount |
Definition at line 276 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::pipelineIndex |
Definition at line 279 of file RenderData.h.
| int32_t Engine::Rendering::GpuBuffers::SingleMeshletGeometryData::vertexOffset |
Definition at line 278 of file RenderData.h.