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Vulkan Schnee 0.0.1
High-performance rendering engine
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Per-primitive meshlet range for culling shader. More...
#include <RenderData.h>
Public Attributes | |
| uint64_t | meshletDataAddress |
| uint32_t | meshletStartIndex |
| uint32_t | meshletCount |
| uint32_t | pipelineID |
| uint32_t | _padding |
Per-primitive meshlet range for culling shader.
Definition at line 173 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::_padding |
Definition at line 179 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::meshletCount |
Definition at line 177 of file RenderData.h.
| uint64_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::meshletDataAddress |
Definition at line 175 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::meshletStartIndex |
Definition at line 176 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::pipelineID |
Definition at line 178 of file RenderData.h.