Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Engine::Rendering::GpuBuffers::PrimitiveMeshletData Struct Reference

Per-primitive meshlet range for culling shader. More...

#include <RenderData.h>

Public Attributes

uint64_t meshletDataAddress
uint32_t meshletStartIndex
uint32_t meshletCount
uint32_t pipelineID
uint32_t _padding

Detailed Description

Per-primitive meshlet range for culling shader.

Definition at line 173 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::_padding

Definition at line 179 of file RenderData.h.

◆ meshletCount

uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::meshletCount

Definition at line 177 of file RenderData.h.

◆ meshletDataAddress

uint64_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::meshletDataAddress

Definition at line 175 of file RenderData.h.

◆ meshletStartIndex

uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::meshletStartIndex

Definition at line 176 of file RenderData.h.

◆ pipelineID

uint32_t Engine::Rendering::GpuBuffers::PrimitiveMeshletData::pipelineID

Definition at line 178 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h