Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::ObjectCullingData Struct Reference

Object culling data for compute shader. More...

#include <RenderData.h>

Public Attributes

glm::vec4 worldPositionAndRadius
 xyz = world position, w = radius
uint32_t objectIndex
uint32_t _padding [3]

Detailed Description

Object culling data for compute shader.

Layout matches GLSL std430 PrimitiveCullingData struct.

Definition at line 153 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::ObjectCullingData::_padding[3]

Definition at line 157 of file RenderData.h.

◆ objectIndex

uint32_t Engine::Rendering::GpuBuffers::ObjectCullingData::objectIndex

Definition at line 156 of file RenderData.h.

◆ worldPositionAndRadius

glm::vec4 Engine::Rendering::GpuBuffers::ObjectCullingData::worldPositionAndRadius

xyz = world position, w = radius

Definition at line 155 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h