Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::ObjectCullingCounters Struct Reference

Culling operation counters for GPU buffers. More...

#include <RenderData.h>

Public Attributes

uint32_t objectCount
 Number of objects submitted for culling.
uint32_t totalMeshletCount
 Total meshlet count across submitted objects.

Detailed Description

Culling operation counters for GPU buffers.

Definition at line 262 of file RenderData.h.

Member Data Documentation

◆ objectCount

uint32_t Engine::Rendering::GpuBuffers::ObjectCullingCounters::objectCount

Number of objects submitted for culling.

Definition at line 264 of file RenderData.h.

◆ totalMeshletCount

uint32_t Engine::Rendering::GpuBuffers::ObjectCullingCounters::totalMeshletCount

Total meshlet count across submitted objects.

Definition at line 265 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h