Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::ObjectCullingCounters Struct Reference

Culling operation counters for GPU buffers. More...

#include <RenderData.h>

Public Attributes

uint32_t objectCount
uint32_t totalMeshletCount

Detailed Description

Culling operation counters for GPU buffers.

Definition at line 220 of file RenderData.h.

Member Data Documentation

◆ objectCount

uint32_t Engine::Rendering::GpuBuffers::ObjectCullingCounters::objectCount

Definition at line 222 of file RenderData.h.

◆ totalMeshletCount

uint32_t Engine::Rendering::GpuBuffers::ObjectCullingCounters::totalMeshletCount

Definition at line 223 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h