Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::MeshUnpackingData Struct Reference

Mesh unpacking metadata for compute shader. More...

#include <RenderData.h>

Public Attributes

uint32_t meshStartIndex
 First meshlet for this mesh.
uint32_t meshletCount
 Number of meshlets to unpack.
uint32_t objectIndex
 Index into the per-object transform buffer.

Detailed Description

Mesh unpacking metadata for compute shader.

Definition at line 227 of file RenderData.h.

Member Data Documentation

◆ meshletCount

uint32_t Engine::Rendering::GpuBuffers::MeshUnpackingData::meshletCount

Number of meshlets to unpack.

Definition at line 230 of file RenderData.h.

◆ meshStartIndex

uint32_t Engine::Rendering::GpuBuffers::MeshUnpackingData::meshStartIndex

First meshlet for this mesh.

Definition at line 229 of file RenderData.h.

◆ objectIndex

uint32_t Engine::Rendering::GpuBuffers::MeshUnpackingData::objectIndex

Index into the per-object transform buffer.

Definition at line 231 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h