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Vulkan Schnee 0.0.1
High-performance rendering engine
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Per-instance data referencing shared geometry. More...
#include <RenderData.h>
Public Attributes | |
| glm::mat4 | worldMatrix |
| uint32_t | meshGeometryId |
| Index into MeshGeometryData buffer. | |
| uint32_t | materialId |
| uint32_t | colorTextureId |
| uint32_t | _padding |
Per-instance data referencing shared geometry.
Definition at line 251 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceData::_padding |
Definition at line 257 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceData::colorTextureId |
Definition at line 256 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceData::materialId |
Definition at line 255 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceData::meshGeometryId |
Index into MeshGeometryData buffer.
Definition at line 254 of file RenderData.h.
| glm::mat4 Engine::Rendering::GpuBuffers::InstanceData::worldMatrix |
Definition at line 253 of file RenderData.h.