|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Instance culling data for compute shader. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec4 | worldPositionAndRadius |
| xyz = world position, w = radius | |
| uint32_t | instanceId |
| Index into InstanceData buffer. | |
| uint32_t | meshGeometryId |
| Index into MeshGeometryData buffer. | |
| uint32_t | _padding [2] {} |
Instance culling data for compute shader.
Definition at line 263 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceCullingData::_padding[2] {} |
Definition at line 268 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceCullingData::instanceId |
Index into InstanceData buffer.
Definition at line 266 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::InstanceCullingData::meshGeometryId |
Index into MeshGeometryData buffer.
Definition at line 267 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::InstanceCullingData::worldPositionAndRadius |
xyz = world position, w = radius
Definition at line 265 of file RenderData.h.