Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::InstanceCullingData Struct Reference

Instance culling data for compute shader. More...

#include <RenderData.h>

Public Attributes

glm::vec4 worldPositionAndRadius
 xyz = world position, w = radius
uint32_t instanceId
 Index into InstanceData buffer.
uint32_t meshGeometryId
 Index into MeshGeometryData buffer.
uint32_t _padding [2] {}

Detailed Description

Instance culling data for compute shader.

Definition at line 263 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::InstanceCullingData::_padding[2] {}

Definition at line 268 of file RenderData.h.

◆ instanceId

uint32_t Engine::Rendering::GpuBuffers::InstanceCullingData::instanceId

Index into InstanceData buffer.

Definition at line 266 of file RenderData.h.

◆ meshGeometryId

uint32_t Engine::Rendering::GpuBuffers::InstanceCullingData::meshGeometryId

Index into MeshGeometryData buffer.

Definition at line 267 of file RenderData.h.

◆ worldPositionAndRadius

glm::vec4 Engine::Rendering::GpuBuffers::InstanceCullingData::worldPositionAndRadius

xyz = world position, w = radius

Definition at line 265 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h