Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::GpuMeshDescription Struct Reference

GPU-visible meshlet range for one mesh. More...

#include <RenderData.h>

Public Attributes

uint32_t meshletCount = 0u
 Number of meshlets in the range.
uint32_t offset = 0u
 First meshlet index in the range.

Detailed Description

GPU-visible meshlet range for one mesh.

Definition at line 136 of file RenderData.h.

Member Data Documentation

◆ meshletCount

uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::meshletCount = 0u

Number of meshlets in the range.

Definition at line 138 of file RenderData.h.

◆ offset

uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::offset = 0u

First meshlet index in the range.

Definition at line 139 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h