Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::GpuMeshDescription Struct Reference

GPU-side mesh location and meshlet count. More...

#include <RenderData.h>

Public Attributes

uint32_t meshletCount = 0u
uint32_t offset = 0u

Detailed Description

GPU-side mesh location and meshlet count.

Definition at line 101 of file RenderData.h.

Member Data Documentation

◆ meshletCount

uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::meshletCount = 0u

Definition at line 103 of file RenderData.h.

◆ offset

uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::offset = 0u

Definition at line 104 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h