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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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GPU-visible meshlet range for one mesh. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | meshletCount = 0u |
| Number of meshlets in the range. | |
| uint32_t | offset = 0u |
| First meshlet index in the range. | |
GPU-visible meshlet range for one mesh.
Definition at line 136 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::meshletCount = 0u |
Number of meshlets in the range.
Definition at line 138 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::offset = 0u |
First meshlet index in the range.
Definition at line 139 of file RenderData.h.