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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU-side mesh location and meshlet count. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | meshletCount = 0u |
| uint32_t | offset = 0u |
GPU-side mesh location and meshlet count.
Definition at line 101 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::meshletCount = 0u |
Definition at line 103 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::GpuMeshDescription::offset = 0u |
Definition at line 104 of file RenderData.h.