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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU-side diffuse textured material. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | baseColorTextureIndex |
| float | _padding1 [3] |
| glm::vec4 | baseColorFactor |
GPU-side diffuse textured material.
Layout matches GLSL std430.
Definition at line 303 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::DiffuseShaderMaterial::_padding1[3] |
Definition at line 306 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::DiffuseShaderMaterial::baseColorFactor |
Definition at line 307 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::DiffuseShaderMaterial::baseColorTextureIndex |
Definition at line 305 of file RenderData.h.