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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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GPU-side flat color material. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec3 | color |
| Linear RGB diffuse color. | |
| float | _padding |
| Padding required by the shader layout. | |
GPU-side flat color material.
Layout matches the GLSL material struct used by flat-color fragment shaders.
Definition at line 348 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial::_padding |
Padding required by the shader layout.
Definition at line 351 of file RenderData.h.
| glm::vec3 Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial::color |
Linear RGB diffuse color.
Definition at line 350 of file RenderData.h.