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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU-side flat color material. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec3 | color |
| float | _padding |
GPU-side flat color material.
Layout matches GLSL struct in triangle_flat.frag.
Definition at line 291 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial::_padding |
Definition at line 294 of file RenderData.h.
| glm::vec3 Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial::color |
Definition at line 293 of file RenderData.h.