Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial Struct Reference

GPU-side flat color material. More...

#include <RenderData.h>

Public Attributes

glm::vec3 color
float _padding

Detailed Description

GPU-side flat color material.

Layout matches GLSL struct in triangle_flat.frag.

Definition at line 291 of file RenderData.h.

Member Data Documentation

◆ _padding

float Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial::_padding

Definition at line 294 of file RenderData.h.

◆ color

glm::vec3 Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial::color

Definition at line 293 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h