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Vulkan Schnee 0.0.1
High-performance rendering engine
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Frustum planes for compute shader culling. More...
#include <RenderData.h>
Public Attributes | |
| std::array< glm::vec4, 6 > | planes [2] |
| [eyeIndex][planeIndex] | |
Frustum planes for compute shader culling.
Definition at line 77 of file RenderData.h.
| std::array<glm::vec4, 6> Engine::Rendering::FrustumPlanes::planes[2] |
[eyeIndex][planeIndex]
Definition at line 79 of file RenderData.h.