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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Per-eye frustum planes passed to compute shader culling. More...
#include <RenderData.h>
Public Attributes | |
| std::array< glm::vec4, 6 > | planes [2] |
| planes[eyeIndex][planeIndex], with two eyes for stereo rendering. | |
Per-eye frustum planes passed to compute shader culling.
Definition at line 112 of file RenderData.h.
| std::array<glm::vec4, 6> Engine::Rendering::FrustumPlanes::planes[2] |
planes[eyeIndex][planeIndex], with two eyes for stereo rendering.
Definition at line 114 of file RenderData.h.