Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::FrustumPlanes Struct Reference

Frustum planes for compute shader culling. More...

#include <RenderData.h>

Collaboration diagram for Engine::Rendering::FrustumPlanes:

Public Attributes

std::array< glm::vec4, 6 > planes [2]
 [eyeIndex][planeIndex]

Detailed Description

Frustum planes for compute shader culling.

Definition at line 77 of file RenderData.h.

Member Data Documentation

◆ planes

std::array<glm::vec4, 6> Engine::Rendering::FrustumPlanes::planes[2]

[eyeIndex][planeIndex]

Definition at line 79 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h