Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::FrustumPlanes Struct Reference

Per-eye frustum planes passed to compute shader culling. More...

#include <RenderData.h>

Collaboration diagram for Engine::Rendering::FrustumPlanes:

Public Attributes

std::array< glm::vec4, 6 > planes [2]
 planes[eyeIndex][planeIndex], with two eyes for stereo rendering.

Detailed Description

Per-eye frustum planes passed to compute shader culling.

Definition at line 112 of file RenderData.h.

Member Data Documentation

◆ planes

std::array<glm::vec4, 6> Engine::Rendering::FrustumPlanes::planes[2]

planes[eyeIndex][planeIndex], with two eyes for stereo rendering.

Definition at line 114 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h