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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Collision profile filter used by PhysicsEngine scene queries. More...
#include <CollisionProfile.h>
Public Attributes | |
| CollisionProfileHandle | profile |
| Query profile tested against candidate body collision profiles. | |
| bool | includeOverlaps = true |
| Accept candidates that resolve to CollisionResponse::Overlap. | |
| bool | includeBlocks = true |
| Accept candidates that resolve to CollisionResponse::Block. | |
Collision profile filter used by PhysicsEngine scene queries.
Queries pass when the filter profile resolves to an enabled response against any collision profile on a body. Invalid filter profiles and bodies without engine PhysicsBody user data pass the filter.
Definition at line 134 of file CollisionProfile.h.
| bool Engine::Physics::PhysicsQueryFilter::includeBlocks = true |
Accept candidates that resolve to CollisionResponse::Block.
Definition at line 138 of file CollisionProfile.h.
| bool Engine::Physics::PhysicsQueryFilter::includeOverlaps = true |
Accept candidates that resolve to CollisionResponse::Overlap.
Definition at line 137 of file CollisionProfile.h.
| CollisionProfileHandle Engine::Physics::PhysicsQueryFilter::profile |
Query profile tested against candidate body collision profiles.
Definition at line 136 of file CollisionProfile.h.