Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Ecs::Tick Struct Reference

Tick registration for objects that receive engine tick callbacks. More...

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::Tick:

Public Attributes

Engine::Core::ITickable * tickable = nullptr
 Object that receives tick callbacks.
int32_t priority = 0
 Higher priorities tick earlier.

Detailed Description

Tick registration for objects that receive engine tick callbacks.

Definition at line 283 of file EcsData.h.

Member Data Documentation

◆ priority

int32_t Engine::Ecs::Tick::priority = 0

Higher priorities tick earlier.

Definition at line 286 of file EcsData.h.

◆ tickable

Engine::Core::ITickable* Engine::Ecs::Tick::tickable = nullptr

Object that receives tick callbacks.

Definition at line 285 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h