Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::SimulatesPhysics Struct Reference

Tag for EnTT which tags entities which should simulate physics. More...

#include <EcsData.h>

Public Attributes

btRigidBody * rigidBody = nullptr
btCollisionShape * collisionShape = nullptr
bool isKinematic = false
bool isStatic = false

Detailed Description

Tag for EnTT which tags entities which should simulate physics.

Definition at line 130 of file EcsData.h.

Member Data Documentation

◆ collisionShape

btCollisionShape* Engine::Ecs::SimulatesPhysics::collisionShape = nullptr

Definition at line 133 of file EcsData.h.

◆ isKinematic

bool Engine::Ecs::SimulatesPhysics::isKinematic = false

Definition at line 135 of file EcsData.h.

◆ isStatic

bool Engine::Ecs::SimulatesPhysics::isStatic = false

Definition at line 136 of file EcsData.h.

◆ rigidBody

btRigidBody* Engine::Ecs::SimulatesPhysics::rigidBody = nullptr

Definition at line 132 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h