Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::SceneNodeRef Struct Reference

A struct which allows the engine to find out which SceneNode needs to propagate a dirty flag down the hierarchy. More...

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::SceneNodeRef:

Public Attributes

std::weak_ptr< Engine::Entities::SceneNodenode

Detailed Description

A struct which allows the engine to find out which SceneNode needs to propagate a dirty flag down the hierarchy.

Definition at line 203 of file EcsData.h.

Member Data Documentation

◆ node

std::weak_ptr<Engine::Entities::SceneNode> Engine::Ecs::SceneNodeRef::node

Definition at line 204 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h