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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Scene node reference used to propagate transform dirty flags through children. More...
#include <EcsData.h>
Public Attributes | |
| std::weak_ptr< Engine::Entities::SceneNode > | node |
| Scene node represented by the ECS entity. | |
Scene node reference used to propagate transform dirty flags through children.
| std::weak_ptr<Engine::Entities::SceneNode> Engine::Ecs::SceneNodeRef::node |