Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Ecs::SceneNodeRef Struct Reference

Scene node reference used to propagate transform dirty flags through children. More...

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::SceneNodeRef:

Public Attributes

std::weak_ptr< Engine::Entities::SceneNode > node
 Scene node represented by the ECS entity.

Detailed Description

Scene node reference used to propagate transform dirty flags through children.

Definition at line 268 of file EcsData.h.

Member Data Documentation

◆ node

std::weak_ptr<Engine::Entities::SceneNode> Engine::Ecs::SceneNodeRef::node

Scene node represented by the ECS entity.

Definition at line 269 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h