Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Ecs::MeshComponentRef Struct Reference

References to MeshComponents for ECS-based iteration. Multiple mesh components can share one SceneNode entity. More...

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::MeshComponentRef:

Public Attributes

std::vector< Engine::Components::Mesh * > components
 Mesh components attached to the scene node entity.

Detailed Description

References to MeshComponents for ECS-based iteration. Multiple mesh components can share one SceneNode entity.

Definition at line 276 of file EcsData.h.

Member Data Documentation

◆ components

std::vector<Engine::Components::Mesh*> Engine::Ecs::MeshComponentRef::components

Mesh components attached to the scene node entity.

Definition at line 277 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h