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Vulkan Schnee 0.0.1
High-performance rendering engine
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References to MeshComponents for ECS-based iteration. Multiple mesh components can share one SceneNode entity. More...
#include <EcsData.h>
Public Attributes | |
| std::vector< Engine::Components::Mesh * > | components |
References to MeshComponents for ECS-based iteration. Multiple mesh components can share one SceneNode entity.
| std::vector<Engine::Components::Mesh*> Engine::Ecs::MeshComponentRef::components |