Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::AssetRequested Struct Reference

Is a tag for asset loading. When an asset has been requested for loading but isn't yet created this tag is applied to the entity which will possess the Ecs::StaticMeshData. More...

#include <EcsData.h>

Detailed Description

Is a tag for asset loading. When an asset has been requested for loading but isn't yet created this tag is applied to the entity which will possess the Ecs::StaticMeshData.

Definition at line 76 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h