Animation playback state for an entity with a skeletal mesh.
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#include <EcsData.h>
Animation playback state for an entity with a skeletal mesh.
Definition at line 698 of file EcsData.h.
◆ currentAnimation
Animation clip currently evaluated.
Definition at line 699 of file EcsData.h.
◆ isLooping
| bool Engine::Ecs::AnimationState::isLooping = true |
Wrap playback time when the animation reaches its duration.
Definition at line 702 of file EcsData.h.
◆ isPlaying
| bool Engine::Ecs::AnimationState::isPlaying = false |
Advance and evaluate the animation during the animation tick.
Definition at line 703 of file EcsData.h.
◆ playbackSpeed
| float Engine::Ecs::AnimationState::playbackSpeed = 1.0f |
Playback speed multiplier.
Definition at line 701 of file EcsData.h.
◆ playbackTime
| float Engine::Ecs::AnimationState::playbackTime = 0.0f |
Current playback position in seconds.
Definition at line 700 of file EcsData.h.
The documentation for this struct was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h