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Vulkan Schnee 0.0.1
High-performance rendering engine
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Animation playback state for an entity with a skeletal mesh. More...
#include <EcsData.h>
Public Attributes | |
| Engine::Assets::Animation * | currentAnimation = nullptr |
| float | playbackTime = 0.0f |
| float | playbackSpeed = 1.0f |
| bool | isLooping = true |
| bool | isPlaying = false |
Animation playback state for an entity with a skeletal mesh.
| Engine::Assets::Animation* Engine::Ecs::AnimationState::currentAnimation = nullptr |