Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Core::PackedVertex Struct Reference

Compact vertex format used by mesh packing code. More...

#include <AssetManager.h>

Public Attributes

glm::vec3 position
uint32_t packedNormal
uint32_t packedColor
uint32_t packedTexCoord

Detailed Description

Compact vertex format used by mesh packing code.

Definition at line 70 of file AssetManager.h.

Member Data Documentation

◆ packedColor

uint32_t Engine::Core::PackedVertex::packedColor

Definition at line 74 of file AssetManager.h.

◆ packedNormal

uint32_t Engine::Core::PackedVertex::packedNormal

Definition at line 73 of file AssetManager.h.

◆ packedTexCoord

uint32_t Engine::Core::PackedVertex::packedTexCoord

Definition at line 75 of file AssetManager.h.

◆ position

glm::vec3 Engine::Core::PackedVertex::position

Definition at line 72 of file AssetManager.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/AssetManager.h