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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Compact vertex format used by mesh packing code. More...
#include <AssetManager.h>
Public Attributes | |
| glm::vec3 | position |
| Full-precision local-space position. | |
| uint32_t | packedNormal |
| Normal packed as A2B10G10R10_SNORM. | |
| uint32_t | packedColor |
| Vertex color packed as R8G8B8A8_UNORM. | |
| uint32_t | packedTexCoord |
| Texture coordinate packed as R16G16_SFLOAT. | |
Compact vertex format used by mesh packing code.
Definition at line 80 of file AssetManager.h.
| uint32_t Engine::Core::PackedVertex::packedColor |
Vertex color packed as R8G8B8A8_UNORM.
Definition at line 84 of file AssetManager.h.
| uint32_t Engine::Core::PackedVertex::packedNormal |
Normal packed as A2B10G10R10_SNORM.
Definition at line 83 of file AssetManager.h.
| uint32_t Engine::Core::PackedVertex::packedTexCoord |
Texture coordinate packed as R16G16_SFLOAT.
Definition at line 85 of file AssetManager.h.
| glm::vec3 Engine::Core::PackedVertex::position |
Full-precision local-space position.
Definition at line 82 of file AssetManager.h.