Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Core::AnchorPoint Struct Reference

Named attachment transform authored as a direct child empty of a glTF mesh node. More...

#include <AssetRegistry.h>

Public Attributes

glm::mat4 modelLocalTransform { 1.0f }
 Transform relative to the owning renderable node.

Detailed Description

Named attachment transform authored as a direct child empty of a glTF mesh node.

modelLocalTransform is expressed relative to the owning renderable's glTF node. Compose it with a mesh component's world transform to obtain the AnchorPoint world transform.

Definition at line 46 of file AssetRegistry.h.

Member Data Documentation

◆ modelLocalTransform

glm::mat4 Engine::Core::AnchorPoint::modelLocalTransform { 1.0f }

Transform relative to the owning renderable node.

Definition at line 48 of file AssetRegistry.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRegistry.h