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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Named attachment transform authored as a direct child empty of a glTF mesh node. More...
#include <AssetRegistry.h>
Public Attributes | |
| glm::mat4 | modelLocalTransform { 1.0f } |
| Transform relative to the owning renderable node. | |
Named attachment transform authored as a direct child empty of a glTF mesh node.
modelLocalTransform is expressed relative to the owning renderable's glTF node. Compose it with a mesh component's world transform to obtain the AnchorPoint world transform.
Definition at line 46 of file AssetRegistry.h.
| glm::mat4 Engine::Core::AnchorPoint::modelLocalTransform { 1.0f } |
Transform relative to the owning renderable node.
Definition at line 48 of file AssetRegistry.h.