Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties Struct Reference

Stores the mesh information like if it is a static object and if it simulates physics. More...

#include <GltfLoader.h>

Public Member Functions

 MeshProperties (const tinygltf::Value &extension)

Public Attributes

bool isStatic
bool collisionEnabled

Detailed Description

Stores the mesh information like if it is a static object and if it simulates physics.

Date
2025-08-17
Author
Konstantin Passig

Definition at line 111 of file GltfLoader.h.

Constructor & Destructor Documentation

◆ MeshProperties()

Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties::MeshProperties ( const tinygltf::Value & extension)
explicit

Member Data Documentation

◆ collisionEnabled

bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties::collisionEnabled

Definition at line 114 of file GltfLoader.h.

◆ isStatic

bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties::isStatic

Definition at line 113 of file GltfLoader.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h