Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::AnchorPointReference Struct Reference

Syntax-level reference from an owning mesh node to an AnchorPoint node. More...

#include <GltfLoader.h>

Collaboration diagram for Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::AnchorPointReference:

Public Attributes

std::string name
 Authored empty-node name used for runtime lookup.
uint32_t nodeIndex = 0
 Referenced entry in the source glTF node array.

Detailed Description

Syntax-level reference from an owning mesh node to an AnchorPoint node.

Definition at line 249 of file GltfLoader.h.

Member Data Documentation

◆ name

std::string Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::AnchorPointReference::name

Authored empty-node name used for runtime lookup.

Definition at line 251 of file GltfLoader.h.

◆ nodeIndex

uint32_t Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::AnchorPointReference::nodeIndex = 0

Referenced entry in the source glTF node array.

Definition at line 252 of file GltfLoader.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Mesh/GltfLoader.h