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Vulkan Schnee 0.0.1
High-performance rendering engine
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Stores all material extensions. So if another extension for some kind of specific material attribute is needed we can add it here. More...
#include <GltfLoader.h>
Public Member Functions | |
| MaterialExtensions ()=default | |
| MaterialExtensions (const tinygltf::ExtensionMap &material) | |
| Parses material-level glTF extensions recognized by the engine. | |
Public Attributes | |
| std::optional< VulkanSchneeMaterialExtension > | vulkanSchneeMaterialExtension |
| Parsed Vulkan Schnee material extension when present. | |
Stores all material extensions. So if another extension for some kind of specific material attribute is needed we can add it here.
Definition at line 451 of file GltfLoader.h.
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default |
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explicit |
Parses material-level glTF extensions recognized by the engine.
| material | Extension map from a tinygltf material. |
| std::optional<VulkanSchneeMaterialExtension> Engine::Assets::Loaders::GltfLoader::MaterialExtensions::vulkanSchneeMaterialExtension |
Parsed Vulkan Schnee material extension when present.
Definition at line 464 of file GltfLoader.h.