Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Assets::Loaders::GltfLoader::MaterialExtensions Struct Reference

Stores all material extensions. So if another extension for some kind of specific material attribute is needed we can add it here. More...

#include <GltfLoader.h>

Public Member Functions

 MaterialExtensions ()=default
 MaterialExtensions (const tinygltf::ExtensionMap &material)

Public Attributes

std::optional< VulkanSchneeMaterialExtensionvulkanSchneeMaterialExtension

Detailed Description

Stores all material extensions. So if another extension for some kind of specific material attribute is needed we can add it here.

Date
2025-10-01
Author
Konstantin Passig

Definition at line 288 of file GltfLoader.h.

Constructor & Destructor Documentation

◆ MaterialExtensions() [1/2]

Engine::Assets::Loaders::GltfLoader::MaterialExtensions::MaterialExtensions ( )
default

◆ MaterialExtensions() [2/2]

Engine::Assets::Loaders::GltfLoader::MaterialExtensions::MaterialExtensions ( const tinygltf::ExtensionMap & material)
explicit

Member Data Documentation

◆ vulkanSchneeMaterialExtension

std::optional<VulkanSchneeMaterialExtension> Engine::Assets::Loaders::GltfLoader::MaterialExtensions::vulkanSchneeMaterialExtension

Definition at line 293 of file GltfLoader.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h