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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Stable identity of an audio flow: the glTF asset path plus the flow name (unique within the asset). Two handles are equal when both the path and the name match, so the same flow resolves to the same handle regardless of how often it was loaded. More...
#include <AudioFlow.h>
Public Member Functions | |
| bool | isValid () const noexcept |
| operator bool () const noexcept | |
Public Attributes | |
| std::filesystem::path | path |
| glTF asset path the flow belongs to. | |
| std::string | name |
| Flow identity within the asset. | |
Stable identity of an audio flow: the glTF asset path plus the flow name (unique within the asset). Two handles are equal when both the path and the name match, so the same flow resolves to the same handle regardless of how often it was loaded.
Definition at line 15 of file AudioFlow.h.
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inlinenodiscardnoexcept |
Definition at line 19 of file AudioFlow.h.
References name.
Referenced by operator bool().
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inlineexplicitnoexcept |
Definition at line 20 of file AudioFlow.h.
References isValid().
| std::string Engine::Assets::AudioFlowHandle::name |
| std::filesystem::path Engine::Assets::AudioFlowHandle::path |
glTF asset path the flow belongs to.
Definition at line 16 of file AudioFlow.h.