Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::PerObjectPrimitiveData Struct Reference

#include <RenderData.h>

Collaboration diagram for EngineCore::PerObjectPrimitiveData:

Public Attributes

std::vector< UnifiedMeshletmeshletData
uint32_t textureIndex = 0u
std::vector< uint32_t > vertices
std::vector< uint8_t > tris

Detailed Description

Definition at line 104 of file RenderData.h.

Member Data Documentation

◆ meshletData

std::vector<UnifiedMeshlet> EngineCore::PerObjectPrimitiveData::meshletData

Definition at line 106 of file RenderData.h.

◆ textureIndex

uint32_t EngineCore::PerObjectPrimitiveData::textureIndex = 0u

Definition at line 107 of file RenderData.h.

◆ tris

std::vector<uint8_t> EngineCore::PerObjectPrimitiveData::tris

Definition at line 109 of file RenderData.h.

◆ vertices

std::vector<uint32_t> EngineCore::PerObjectPrimitiveData::vertices

Definition at line 108 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h