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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <RenderData.h>
Public Attributes | |
| std::vector< UnifiedMeshlet > | meshletData |
| uint32_t | textureIndex = 0u |
| std::vector< uint32_t > | vertices |
| std::vector< uint8_t > | tris |
Definition at line 104 of file RenderData.h.
| std::vector<UnifiedMeshlet> EngineCore::PerObjectPrimitiveData::meshletData |
Definition at line 106 of file RenderData.h.
| uint32_t EngineCore::PerObjectPrimitiveData::textureIndex = 0u |
Definition at line 107 of file RenderData.h.
| std::vector<uint8_t> EngineCore::PerObjectPrimitiveData::tris |
Definition at line 109 of file RenderData.h.
| std::vector<uint32_t> EngineCore::PerObjectPrimitiveData::vertices |
Definition at line 108 of file RenderData.h.