Vulkan Schnee
0.0.1
High-performance rendering engine
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Here is a list of all namespace members with links to the namespace documentation for each member:
- v -
VERTEX_BUFFER :
Engine::Rendering::ShaderStage::Graphics
VIEW_PROJECTION_UBO :
Engine::Rendering::ShaderStage::Graphics
VisibleLodPrimitive :
Engine::Rendering
VisibleMeshletInfo :
Engine::Rendering
VisibleMeshletRange :
Engine::Rendering
VS_BINNING_ALLOCATIONS :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_GEOMETRY_COUNTERS :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_INSTANCE_CULLING_DATA :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_MESH_GEOMETRY_DATA :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_VISIBLE_COUNT :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_VISIBLE_INSTANCES :
Engine::Rendering::ShaderStage::VSBinning
VS_INSTANCE_IDS :
Engine::Rendering::ShaderStage::Graphics
VS_PREFIX_COUNTERS :
Engine::Rendering::ShaderStage::VSPrefixSum
VS_PREFIX_OFFSETS :
Engine::Rendering::ShaderStage::VSPrefixSum
VS_PREPARE_DRAW_COUNT :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_GEOMETRY_COUNTERS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_GEOMETRY_OFFSETS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_INDIRECT_DRAWS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_PIPELINE_DRAW_OFFSETS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_SINGLE_MESHLET_GEO :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_UNPACKING_ALLOCATIONS :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_GEOMETRY_OFFSETS :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_INSTANCE_IDS :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_VISIBLE_COUNT :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
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