Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::ShaderStage::VSPrepareDraw Namespace Reference

Enumerations

enum  Binding : uint32_t {
  VS_PREPARE_SINGLE_MESHLET_GEO = 0 ,
  VS_PREPARE_GEOMETRY_COUNTERS = 1 ,
  VS_PREPARE_INDIRECT_DRAWS = 2 ,
  VS_PREPARE_DRAW_COUNT = 3 ,
  VS_PREPARE_GEOMETRY_OFFSETS = 4 ,
  VS_PREPARE_PIPELINE_DRAW_OFFSETS = 5
}

Enumeration Type Documentation

◆ Binding

Enumerator
VS_PREPARE_SINGLE_MESHLET_GEO 
VS_PREPARE_GEOMETRY_COUNTERS 
VS_PREPARE_INDIRECT_DRAWS 
VS_PREPARE_DRAW_COUNT 
VS_PREPARE_GEOMETRY_OFFSETS 
VS_PREPARE_PIPELINE_DRAW_OFFSETS 

Definition at line 111 of file GpuDataLayouts.hpp.