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Vulkan Schnee 0.0.1
High-performance rendering engine
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Enumerations | |
| enum | Binding : uint32_t { PRIMITIVE_CULLING_DATA = 0 , PRIMITIVE_MESHLET_DATA = 1 , PRIMITIVE_CULLING_FRUSTUM_PLANES = 2 , PRIMITIVE_IDS = 3 , PRIMITIVE_CULLING_COUNTER = 4 , PRIMITIVE_MESH_UNPACKING_DATA = 5 , PRIMITIVE_LOCAL_BOUNDS = 8 , PRIMITIVE_PER_OBJECT_DATA = 9 , PRIMITIVE_VS_INDIRECT_DRAW = 13 , PRIMITIVE_VS_INDIRECT_COUNT = 14 , PRIMITIVE_SINGLE_MESHLET_GEO = 15 , PRIMITIVE_INSTANCE_CULLING_DATA = 16 , PRIMITIVE_MESH_GEOMETRY_DATA = 17 , CLUSTER_LOD_DATA = 18 , CLUSTER_GROUP_DATA = 19 , LOD_CONFIG = 20 , LOD_CLUSTER_SURVIVORS = 21 , LOD_CLUSTER_SURVIVOR_COUNT = 22 , LOD_VISIBLE_PRIMITIVES = 23 , LOD_VISIBLE_PRIMITIVE_COUNT = 24 , ACTIVE_INSTANCE_IDS = 25 , PRIMITIVE_SUN_SHADOW_CASCADE_BUFFER = 26 } |
| enum Engine::Rendering::ShaderStage::PrimitiveCulling::Binding : uint32_t |
Definition at line 63 of file GpuDataLayouts.hpp.