Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Engine::Rendering::ShaderStage::ClusterLodSelection Namespace Reference

Enumerations

enum  Binding : uint32_t {
  LOD_SELECT_VISIBLE_PRIMITIVES = 0 ,
  LOD_SELECT_VISIBLE_COUNT = 1 ,
  LOD_SELECT_PREFIX_SUM = 2 ,
  LOD_SELECT_TOTAL_CLUSTERS = 3 ,
  LOD_SELECT_CLUSTER_LOD_DATA = 4 ,
  LOD_SELECT_CLUSTER_GROUP_DATA = 5 ,
  LOD_SELECT_LOD_CONFIG = 6 ,
  LOD_SELECT_PER_OBJECT_DATA = 7 ,
  LOD_SELECT_CLUSTER_SURVIVORS = 8 ,
  LOD_SELECT_CLUSTER_SURVIVOR_COUNT = 9
}

Enumeration Type Documentation

◆ Binding

Enumerator
LOD_SELECT_VISIBLE_PRIMITIVES 
LOD_SELECT_VISIBLE_COUNT 
LOD_SELECT_PREFIX_SUM 
LOD_SELECT_TOTAL_CLUSTERS 
LOD_SELECT_CLUSTER_LOD_DATA 
LOD_SELECT_CLUSTER_GROUP_DATA 
LOD_SELECT_LOD_CONFIG 
LOD_SELECT_PER_OBJECT_DATA 
LOD_SELECT_CLUSTER_SURVIVORS 
LOD_SELECT_CLUSTER_SURVIVOR_COUNT 

Definition at line 127 of file GpuDataLayouts.hpp.