Here is a list of all functions with links to the classes they belong to:
- r -
- Rat() : Engine::Entities::Rat
- raycastClosest() : Engine::Core::PhysicsEngine
- readdRigidBodyWithCurrentFilters() : Engine::Components::PhysicsBody
- readForPlayback() : Engine::Core::AudioFlowGraph
- readyFuture() : Asset::Ref< Key, AssetClass >
- rebind() : Input::XrInputHandler
- rebuild() : Engine::Components::Collision
- rebuildCollisionShape() : Engine::Components::PhysicsBody
- rebuildIfDirty() : Engine::Components::PhysicsBody
- rebuildOwnedCollision() : Engine::Components::CollidableMesh
- Record() : Asset::Record< Key, AssetClass >
- recordBufferCopyMultiple() : VulkanHelper
- Ref() : Asset::Ref< Key, AssetClass >
- registerBody() : Engine::Core::PhysicsEngine
- registerCollision() : Engine::Components::PhysicsBody, Engine::Core::PhysicsEngine
- registerCollisionProfiles() : Engine::GameModule
- registerEngineProfiles() : Engine::Physics::CollisionProfileRegistry
- registerFlow() : Engine::Assets::AudioFlowStore
- registerGameObject() : Engine::Core::SceneManager
- registerProfileEnum() : Engine::Physics::CollisionProfileRegistry
- registerProfileName() : Engine::Physics::CollisionProfileRegistry
- registerRuntimeAnimation() : Engine::Core::AnimationClipStore
- registerRuntimeMaterial() : Engine::Core::MaterialStore, Engine::EngineKern
- registerTexture() : Engine::Core::AssetManager
- registerTextureFromPrepared() : Engine::Core::AssetManager
- registerWidget() : Engine::Rendering::WorldUiRenderer
- registerWithBody() : Engine::Components::Collision
- registerWithEcs() : Engine::Entities::SceneNode
- RegistryManager() : Engine::Ecs::RegistryManager
- releaseBytes() : Engine::Assets::Textures::Ktx2TextureData
- releaseRuntimeTextureDescriptorIndex() : Engine::Core::AssetManager
- remove_left() : BidirectionalMap< T, U >
- remove_right() : BidirectionalMap< T, U >
- removeCallback() : Input::InputManager
- removeChild() : Engine::Entities::SceneNode
- removeCollisionCallback() : Engine::Components::PhysicsBody
- removeComponent() : Engine::Entities::Entity
- removeFirstComponent() : Engine::Entities::Entity
- removeOverlapCallback() : Engine::Components::Collision
- removeOwnedCollision() : Engine::Components::CollidableMesh
- removeProvider() : Input::InputManager
- removeRigidBody() : Engine::Core::PhysicsEngine
- removeSource() : Engine::Core::SteamAudioBackend
- render() : Engine::Core::AudioFlowGraph, Engine::Core::SteamAudioBackend
- renderable() : Engine::Core::GltfStore
- RenderDoc() : Engine::RenderDoc
- renderer() : Engine::ImplSubsystems
- Rendering() : Engine::Exceptions::Rendering
- renderingDataManager() : Engine::ImplSubsystems
- renderSpatialized() : Engine::Core::AudioEngine
- renderTarget() : Engine::Rendering::WorldUiRenderer
- renderWidgets() : Engine::Rendering::WorldUiRenderer
- reparentTo() : Engine::Entities::SceneNode
- replaceTextureFromPrepared() : Engine::Core::AssetManager
- requestExitSession() : Engine::Rendering::Headset
- requestExrHeaders() : Engine::Ecs::TextureAssetPipeline
- requestLoad() : Asset::AssetBase
- requestWorldUiTexture() : Engine::Components::WidgetComponent
- reserve() : BidirectionalMap< T, U >, Engine::Core::DescriptorIndexAllocator, Engine::Entities::EntityContainer
- reserveActorCapacity() : Engine::Entities::Scene
- reserveAdditional() : Engine::Ecs::RendererDirtyList
- reserveRootChildren() : Engine::Entities::SceneGraph
- reserveRuntimeTextureDescriptor() : Engine::Core::AssetManager
- reset() : Asset::MeshPath, Asset::Path, Engine::Assets::RuntimeMaterialLease, Engine::Assets::RuntimeTexture, Engine::Assets::RuntimeTextureDescriptorLease, Engine::Core::AudioFlowGraph, Engine::Core::DescriptorIndexAllocator, Input::InputBindingScope
- resetFuture() : Asset::Record< Key, AssetClass >
- resetGliderStateTo() : Engine::Components::VrGlider
- resetHandles() : Engine::Assets::CubemapTexture
- resetPosesToRest() : Engine::Entities::SkeletalMeshActor
- resetToLastSafeLanding() : Engine::Components::VrGlider
- resetToSpawn() : Engine::Components::VrGlider
- resolve() : Asset::AssetManager< Key, AssetClass >, Engine::Core::AssetRegistry, Engine::Core::PhysicsEngine, Engine::Physics::CollisionProfileRegistry
- resolveBone() : Engine::Entities::SkeletalMeshActor
- resolveDescriptorIndex() : Engine::Assets::Textures::TextureHandleRegistry
- resolveDescriptorSlot() : Engine::Assets::Textures::TextureHandleRegistry
- resolveTexture() : Engine::Assets::Textures::TextureHandleRegistry
- resolveTrackedPoses() : Input::XrRig
- retireTarget() : Engine::Rendering::WorldUiRenderer
- retrieveDecodedAudio() : Engine::Ecs::AudioAssetPipeline
- retrieveImageData() : Engine::Ecs::TextureAssetPipeline
- retrieveXrSystemId() : Engine::Core::ApplicationContext
- RootNode() : Engine::Entities::RootNode
- rotateActor() : Engine::Entities::Actor
- rotateWorld() : Engine::Entities::SceneNode
- rotationAroundPoint() : Engine::OpenXrHelper
- run() : Engine::EngineKern
- RuntimeMaterialLease() : Engine::Assets::RuntimeMaterialLease
- RuntimeTexture() : Engine::Assets::RuntimeTexture
- RuntimeTextureDescriptorLease() : Engine::Assets::RuntimeTextureDescriptorLease