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Vulkan Schnee 0.0.1
High-performance rendering engine
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Loader for audio files using miniaudio's built-in decoders. More...
#include <AudioLoader.h>
Static Public Member Functions | |
| static AudioData | load (const std::filesystem::path &path) |
| Decode an audio file to PCM float data. | |
Loader for audio files using miniaudio's built-in decoders.
Supports WAV, FLAC, and MP3. Decodes to interleaved 32-bit float PCM at the configured sample rate.
Definition at line 31 of file AudioLoader.h.
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Decode an audio file to PCM float data.
| path | Path to the audio file |