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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <glm/glm.hpp>#include <cstdint>#include <functional>#include <string>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | Input::InputManager |
| struct | Input::InputManager::CallbackHandle |
| struct | Input::InputManager::BoolCallbackEntry |
| struct | Input::InputManager::Vec2CallbackEntry |
| struct | Input::InputManager::FloatCallbackEntry |
| struct | Input::InputManager::BoolAction |
| struct | Input::InputManager::Vec2Action |
| struct | Input::InputManager::FloatAction |
Namespaces | |
| namespace | Input |
| namespace | Input::Actions |
Variables | |
| constexpr const char * | Input::Actions::XrLeftTrigger = "XR.LeftTrigger" |
| constexpr const char * | Input::Actions::XrRightTrigger = "XR.RightTrigger" |
| constexpr const char * | Input::Actions::XrLeftGrip = "XR.LeftGrip" |
| constexpr const char * | Input::Actions::XrRightGrip = "XR.RightGrip" |
| constexpr const char * | Input::Actions::XrLeftThumbstick = "XR.LeftThumbstick" |
| constexpr const char * | Input::Actions::XrRightThumbstick = "XR.RightThumbstick" |