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Vulkan Schnee 0.0.1
High-performance rendering engine
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Go to the source code of this file.
Classes | |
| class | Engine::Assets::Audio |
| Holds decoded PCM audio data as an engine asset. More... | |
| class | Engine::Assets::AudioAssetManager |
| Manages audio assets by filesystem path, providing dedup and lookup. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Assets |