Vulkan Schnee 0.0.1
High-performance rendering engine
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AudioAsset.h File Reference
#include "Engine/Core/Asset.h"
#include "AudioLoader.h"
#include <filesystem>
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Classes

class  Engine::Assets::Audio
 Holds decoded PCM audio data as an engine asset. More...
class  Engine::Assets::AudioAssetManager
 Manages audio assets by filesystem path, providing dedup and lookup. More...

Namespaces

namespace  Engine
namespace  Engine::Assets