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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <cstdint>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | Engine::Animation::AnimationChannel |
| A single animation channel targeting one joint's transform property. More... | |
| class | Engine::Assets::Animation |
| Animation clip loaded from glTF animation data. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Animation |
| namespace | Engine::Assets |
Enumerations | |
| enum class | Engine::Animation::InterpolationType { Engine::Animation::LINEAR , Engine::Animation::STEP , Engine::Animation::CUBIC_SPLINE } |
| Interpolation method for animation keyframes. More... | |