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Vulkan Schnee 0.0.1
High-performance rendering engine
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This struct holds the data for the view projection matrix which will be passed to every rendered object. More...
#include <RenderProcess.h>
Public Attributes | |
| std::array< glm::mat4, 2u > | viewProjectionMatrices |
This struct holds the data for the view projection matrix which will be passed to every rendered object.
Definition at line 133 of file RenderProcess.h.
| std::array<glm::mat4, 2u> EngineCore::RenderProcess::ViewMatrixUniformData::viewProjectionMatrices |
Definition at line 135 of file RenderProcess.h.