Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::RenderProcess::ViewMatrixUniformData Struct Reference

This struct holds the data for the view projection matrix which will be passed to every rendered object. More...

#include <RenderProcess.h>

Collaboration diagram for EngineCore::RenderProcess::ViewMatrixUniformData:

Public Attributes

std::array< glm::mat4, 2u > viewProjectionMatrices

Detailed Description

This struct holds the data for the view projection matrix which will be passed to every rendered object.

Date
2025-06-17
Author
Konstantin Passig

Definition at line 133 of file RenderProcess.h.

Member Data Documentation

◆ viewProjectionMatrices

std::array<glm::mat4, 2u> EngineCore::RenderProcess::ViewMatrixUniformData::viewProjectionMatrices

Definition at line 135 of file RenderProcess.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderProcess.h